I have been working as a 3D Artist for about 5 years. In my first 4 years, I worked as a 3D Generalist, primarily creating CG imagery for marketing and advertising in medical visualizations, architectural visualizations, automotive advertising and apparel. I did a bit of everything; modeling, texturing, lighting, shaders, rendering, hair and fur and even a bit of rigging and animation. In the last year, I’ve made the switch over to working on my true passion; video games! I am currently working as a 3D Character Artist at Obsidian Entertainment in Irvine, CA.
I love sharing ideas about CG and collaborating with other artists! I’ve had the chance to work with magazines, toy-makers, and software developers to design and produce 3D characters for cover art, figurines, and for CG software demos.
I’ve also had the opportunity to breakdown and showcase my works in CG tutorials for 3D Artist Magazine, Quixel, and Redshift.
Thank you for taking the time to look at my Portfolio. Please feel free to contact me with any questions or feedback. Critiques are always appreciated!