Virgil- 3d Character Concept sketch
WIPs 01
Sketch – Spike from COWBOY BEBOP:
PAOLO MALDINI Likeness test ue4
Skin Texturing/Shading in UE4
WIP#2 Secondary + Tertiary Forms, and experimenting with TexturingXYZ
Gabby – Character Concept Sketch-
– Creature Design Sketch-
– POLICE DETECTIVE Sketch-
WIP#4 Completed Retopo on Shirt and Pants <30k Tris. Test bakes with Temp textures:
WIP#3 Started Retopo on the Shirt! Still need to get the folds on the sleeves.
WIP#2 Testing out trim-sheet texturing on a few of the Utility belt pieces and the Badge:
Displayed at 2048×2048, using about 40% of the UV space so far. Hoping to be able to cram all the other Utility belt gadgets in there too.

WIP#1 Sculpting! About 75% Through the high-poly:
Solomon – 3D Character Concept sketch
Sketch- JET BLACK from COWBOY BEBOP:
WIP #4: Some rough lighting/composition ideas using the zbrush sketch model.
WIP #3: A rough Zbrush sketch to help figure out the overall design:




WIP #2: MechArm


WIP #1: Built base-mesh from cube in Zbrush, took to marvelous to make the jumpsuit.
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4/21/2017

4/18/2017 Got a little time to jump back into this!


3/14/2017

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3/12/2017

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3/10/2017:
Scanned some snow hiking boots for the scout character

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3/8/2017:
Cargo Pants – Marvelous Designer
Vest Jacket – Photoscanned/Sculpted
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3/6/2017 PHOTOGRAMMETRY TEST
Photoscan to Game-Res Asset – Quick Workflow Test

01.Photography:

02.Photoscan:

03. Decimation + ZRemesh:

04. Quick Retopo + Quick UVs:

05. Baking Maps:
06. Game Res Asset:
Applied the Normal and AO maps onto 6K Retopo mesh


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3/2/2017: PHOTOGRAMMETRY TESTS



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2/20/2017 – PHOTOGRAMMETRY TESTS



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2/19/2017 – PHOTOGRAMMETRY TESTS

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